![]() ![]() “I never wanted to do that because that’s just what the player does, and I don’t want someone kill stealing from me,” he elaborated. People would say ‘oh, give her a gun,’ and I never wanted to do that.” But in combat, we really wanted to expand her role and we thought that there’s a bunch of things. Always present and always observing things and paying attention to things and commenting on things, looking at things, interacting with things. You know, from the narrative stuff and from the environmental stuff that she does, she’s always aware in the world. According to creative director Ken Levine, "when we saw the reaction to Elizabeth at E3 last year, 2011, it was so strong that we really wanted to give her even more of a role as your partner, not just Tears and narrative, but really to spin her into every aspect of that journey. ![]()
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